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Character CG Supervisor
- Oversaw character facial animation system, ensuring that animator’s specs were being met by the model and rigging teams.
- Continued development on the Fez facial animation system from previous projects.
- UI development, wrote scripts.
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- lighting supervisor for Jake’s arrival sequence
- took over look development for Jake’s eyes and scales, which at the time were too computationally expensive. Reduced render times from 4-6 hours per frame to 5 minutes.